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Xak’noth

The Xak’noth are a race of human-size insectoids from the Xak'dol system in the sector of the same name. They are hardy creatures, covered in chitinous carapaces. They were one of the earliest other species discovered by the Tulaki in their evangelistic expansion, and are strong devotees of the Path of Tulak.

Character

Xak'noth are consumed by the desire to excel in their chosen field, follow the dictates of the priests and spread the truth of the Path of Tulak.

Xak'noth express some species variation in the positioning of their chitinous exoskeletons

Appearance

Xak’noth resemble giant insects, but have only 2 arms, 2 legs and lack any wings (although there is some evidence that they may have once had wings due to the shape and structure of their dorsal plates). Their flesh and armour plates tend to be shiny reds, blacks and dark browns like beetles or cockroaches. Most notably, Xak'Noth have hard plates of chitin all over their bodies (. Their faces also have chitinous plates and mandibles.

Game Rules

Species Trappings

Abilities

Xak'noth have 2 locational body hits and a Death Count of 200 seconds. Xak’noth are resistant to radiation. RADIATION Conditions take significantly longer to either affect them or to progress to more severe stages. Xak'Noth bodies also purge radiation from their tissues faster than other species can - a Radiation Condition on a Xak'Noth can be treated one more time each event than would otherwise be possible.

Their hard carapaces serve as a form of natural armour for the Xak’noth. Xak’noth cannot wear armour, but have the equivalent of heavy armour on all of their body locations (3 locational armour hits). This carapace cannot be repaired by an Engineer, however, and must be healed as if it were body hits by a physician who must also either possess at least one rank in the Life Science skill or be a Xak’noth in order to do so.