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This shows you the differences between two versions of the page.
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| fermite [2026/03/22 19:03] – created - external edit 127.0.0.1 | fermite [2026/04/08 02:55] (current) – os_admin |
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| Fermite is a type of [[Exotic Reagents|Exotic Reagent]] - an [[Exotic Substances|Exotic Substance]] related to [[Corporeal Science]]. A physrep of some kind of mineral can be used to represent measures of this substance, small mineral samples can represent one or two measures, while larger physrep samples can hold more. Ideal fermite physreps are a milky white colour, but this is not required. | Fermite is a type of [[Exotic Reagents|Exotic Reagent]] - an [[Exotic Substances|Exotic Substance]] related to [[Corporeal Science]]. A physrep of some kind of mineral can be used to represent measures of this substance, small mineral samples can represent one or two measures, while larger physrep samples can hold more. Ideal fermite physreps are a milky white colour, but this is not required. |
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| A measure of Fermite can be applied to any single measure of an injectable [[Medicaments|Medicament]]. Applying a measure of this substance will speed up the medicament's effects, halving all times and durations. This can make healing chemicals work faster, as well as deadly poisons. It also shortens the duration of beneficial substances - anything with a duration of an event will instead only last a single day, while anything that lasts until the end of the day will last only half that long (check how many hours you have left until time out, and then half that number). | A measure of Fermite can be applied to a [[Medicaments|Medicament]] Ampoule, affecting any doses it contains. Applying a measure of this substance will speed up the medicament's effects, halving all durations (numbers highlighted in blue on the Medicament Lammie). This can make healing chemicals work faster, as well as deadly poisons. It also shortens the duration of beneficial substances - anything with a duration of an hour will instead only last 30 minutes, etc. If an Ampoule with an Exotic Reagent sticker is refilled (even if it is not empty), then the sticker is removed. |
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| As with all [[Exotic Substances]], a character with at least 1 rank in the relevant speciality ([[professional skills#Corporeal Science]] in this case) can spend 1 minute of appropriate roleplaying to apply 1 measure of Fermite to a [[Medicaments|Medicament]]. After this roleplaying, they should unpeel the sticker that represents this substance, and stick it to the lammie of the [[Medicaments|Medicament]], modifying its game effect. | As with all [[Exotic Substances]], a character with at least 1 rank in the relevant speciality ([[professional skills#Corporeal Science]] in this case) can spend 1 minute of appropriate roleplaying to apply 1 measure of Fermite to a [[Medicaments|Medicament]]. After this roleplaying, they should unpeel the sticker that represents this substance, and stick it to the lammie of the [[Medicaments|Medicament]], modifying its game effect. |
| {{tag>science galactipedia item corporeal_science}} | {{tag>science galactipedia item corporeal_science}} |