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| - | ====== Advanced Armaments Equipment List ====== | ||
| - | [[Advanced Armaments]] will offer the following equipment for sale to characters at events and [[Professional Skills#Engineer|Engineers]] who wish to buy new equipment to modify. | ||
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| - | ===== Combat Equipment ===== | ||
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| - | ==== Melee Weapons ==== | ||
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| - | ^ Item ^ Charges ^ Type ^ Ability ^ Base Cost ^ | ||
| - | | AA Power Blade | 2 | Small Melee Weapon | | 10 | | ||
| - | | AA Penetrator Blade | 2 | Small Melee Weapon | 1 charge to call THROUGH | 20 | | ||
| - | | | | | | | | ||
| - | | AA Power Sword | 2 | Medium Melee Weapon | | 20 | | ||
| - | | AA Fortress Sword | 2 | Medium Melee Weapon | 1 charge to call RESIST to SUNDER | 30 | | ||
| - | | | | | | | | ||
| - | | AA Power Glaive | 2 | Large Melee Weapon | | 20 | | ||
| - | | AA Force Glaive | 2 | Large Melee Weapon | 1 charge to call STRIKE | 30 | | ||
| - | | AA Ruin Glaive | 2 | Large Melee Weapon | 2 charges to call SUNDER | 30 | | ||
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| - | ==== Energy Weapons ==== | ||
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| - | ^ Item ^ Charges ^ Type ^ Ability ^ Base Cost ^ | ||
| - | | AA Blaster Pistol | 2 | Light Energy Weapon | | 20 | | ||
| - | | AA Shock Pistol | 2 | Light Energy Weapon | 1 charge to call FREEZE(5) | 30 | | ||
| - | | AA Penetrator Pistol | 2 | Light Energy Weapon | 1 charge to call THROUGH | 30 | | ||
| - | | AA Disruptor Pistol | 2 | Light Energy Weapon | 2 charges to call DISRUPT | 30 | | ||
| - | | | | | | | | ||
| - | | AA Blaster Rifle | 2 | Medium Energy Weapon | | 30 | | ||
| - | | AA Fortress Blaster | 2 | Medium Energy Weapon | 1 charge to call RESIST to SUNDER | 40 | | ||
| - | | AA Penetrator Rifle | 2 | Medium Energy Weapon | 1 charge to call THROUGH | 40 | | ||
| - | | AA Impact Rifle | 2 | Medium Energy Weapon | 1 charge to call STRIKEDOWN | 40 | | ||
| - | | | | | | | | ||
| - | | AA Blaster Cannon | 2 | Heavy Energy Weapon | | 30 | | ||
| - | | AA Force Cannon | 2 | Heavy Energy Weapon | 1 charge to call STRIKE | 40 | | ||
| - | | AA Stun Cannon | 2 | Heavy Energy Weapon | 1 charge to call KNOCKOUT(10) | 40 | | ||
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| - | ==== Projectiles ==== | ||
| - | |||
| - | ^ Projectiles ^ Number per pack ^ Effect ^ Cost per pack ^ | ||
| - | | AA Penetrator Projectiles | 5x | THROUGH projectiles | 10 | | ||
| - | | AA Disruptor Projectiles | 5x | DISRUPT projectiles | 15 | | ||
| - | | AA Shredder Projectiles | 5x | REND projectiles | 25 | | ||
| - | | AA Stun Projectiles | 5x | FREEZE (10) projectiles | 10 | | ||
| - | | AA Stun+ Projectiles | 5x | FREEZE (20) projectiles | 20 | | ||
| - | | AA Stun++ Projectiles | 5x | FREEZE (30) projectiles | 30 | | ||
| - | |||
| - | ==== Shields ==== | ||
| - | |||
| - | ^ Item ^ Charges ^ Type ^ Ability ^ Base Cost ^ | ||
| - | | AA Power Shield | 2 | Shield | | 20 | | ||
| - | | AA Gyro-Shield | 2 | Shield | You can move at full speed while under fire with this shield. | 30 | | ||
| - | | AA Fortress Shield | 2 | Shield | 1 charge to call RESIST to SUNDER | 30 | | ||
| - | | AA E-AB Shield | 2 | Shield | FREEZE and KNOCKOUT effects that strike this shield are reduced by 10 seconds | 30 | | ||
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| - | ==== Armour ==== | ||
| - | |||
| - | ^ Item ^ Charges ^ Type ^ Ability ^ Base Cost ^ | ||
| - | | AA PowerSkin | 2 | Light Armour | | 20 | | ||
| - | | AA ReSkin | 2 | Light Armour | 1 charge to instantly restore 1 lost Armour Hit | 30 | | ||
| - | | AA StandSkin | 2 | Light Armour | 1 charge to call RESIST to STRIKEDOWN | 30 | | ||
| - | | | | | | | | ||
| - | | AA PowerJack | 2 | Medium Armour | | 20 | | ||
| - | | AA FortJack | 2 | Medium Armour | 1 charge to call RESIST to REND | 30 | | ||
| - | | AA ShockJack | 2 | Medium Armour | FREEZE effects that hit you are reduced by 2 seconds | 30 | | ||
| - | | AA ToughJack | 2 | Medium Armour | +1 Armour Hit | 30 | | ||
| - | | | | | | | | ||
| - | | AA PowerSuit | 2 | Heavy Armour | | 20 | | ||
| - | | AA StandSuit | 2 | Heavy Armour | 1 charge to call RESIST to STRIKEDOWN | 30 | | ||
| - | | AA ShockSuit | 2 | Heavy Armour | FREEZE effects that hit you are reduced by 2 seconds | 30 | | ||
| - | | AA WeaveSuit | 2 | Heavy Armour | 2 charges to call RESIST to all THROUGH attacks for 30 secs | 30 | | ||
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| - | ==== Energy Fields ==== | ||
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| - | | AA Light Field | 2 | Energy Field | 1 Global Field Hit. 1 charge to re-power when not in combat | 40 | | ||
| - | | AA Power Field | 2 | Energy Field | 2 Global Field Hits. 1 charge to re-power when not in combat | 80 | | ||
| - | | AA Heavy Field | 2 | Energy Field | 3 Global Field Hits. 1 charge to re-power when not in combat | 120 | | ||
| - | |||
| - | ===== Devices ===== | ||
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| - | ==== Science Devices ==== | ||
| - | |||
| - | ^ Item ^ Charges ^ Type ^ Ability ^ Cost ^ | ||
| - | | GES Scanner | 2 | Scanner | (Scientist) 1 Charge to Survey, Examine or Sample | 25 | | ||
| - | |||
| - | ==== General Equipment ==== | ||
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| - | ^ Item ^ Charges ^ Type ^ Ability ^ Cost ^ | ||
| - | | GES XD-5 Charge Pack | 5 | Charge Pack | Holds Charges | 15 | | ||
| - | | GES XD-10 Charge Pack | 10 | Charge Pack| Holds Charges | 30 | | ||
| - | | AA Re-Arm Nanite Patch | N/A | Device | Single-use patch that fully repairs the armour on a single location after it is applied. Requires Engineer | 10 | | ||
| - | | AA Harmonic Plasticiser | 2 | Device | Tear 1 charge to halve manual repair time for a single suit of armour. | 50 | | ||
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| - | ==== Medical Equipment ==== | ||
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| - | ^ Item ^ Charges ^ Type ^ Ability ^ Cost ^ | ||
| - | | AA Life Preserver | 2 | Device | Tear 1 charge to reset the target's Death Count to 0. Requires First Aid. | 30 | | ||
| - | | Decontamination Nanites | 2 | Device | Tear 2 charges to purge basic illnesses from target. Requires Physician | 50 | | ||
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| - | {{tag>megacorp events game}} | ||