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characters [2018/02/26 17:25] admin |
characters [2025/01/13 18:49] (current) conan |
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| * All Characters must belong to one of the four Major Factions – [[Ascendancy]], [[Commonality]], [[Dominion]] and [[Free Union]]. | * All Characters must belong to one of the four Major Factions – [[Ascendancy]], [[Commonality]], [[Dominion]] and [[Free Union]]. | ||
| - | * You must play one of the species associated with your chosen Faction – either the main species or one of the Faction’s [[Vassal Species]]. The species you choose determines your starting Hits and Death Count, and may give you access to some rare skills & abilities. | + | * You must play one of the species associated with your chosen Faction – either the Core Species or one of the Faction’s other [[Species]]. The species you choose determines your starting Hits and Death Count, and may give you access to some special skills & abilities. |
| * You have 10 Character Points to spend on skills and abilities for your character. | * You have 10 Character Points to spend on skills and abilities for your character. | ||
| * Your character must belong to a [[Groups|Group]] – you can join an existing group or start play as a group of one. | * Your character must belong to a [[Groups|Group]] – you can join an existing group or start play as a group of one. | ||
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| ===== Development ===== | ===== Development ===== | ||
| - | * Players gain one Character Point for every event they attend. | + | * Players and Crew gain one Character Point for every Main Event they attend. |
| + | * Players and Crew of [[sanctioned event guidelines|Sanctioned Events]] gain 0.5 Character Points for attending. | ||
| * Unspent points may be spent on a new character (does not apply to your initial 10 points) | * Unspent points may be spent on a new character (does not apply to your initial 10 points) | ||
| - | * Points may be spent between events. | + | * Points may be spent between Main Events. |
| - | * Certain skills may not be public knowledge. Skills that are available to buy will appear in your downtime | + | * If you buy a new skill that has benefits in [[Downtime]] (Engineering and Science skills) they do not grant those benefits until the following Downtime. |
| + | * Certain skills may not be public knowledge. Hidden Skills that are available to buy will appear in your downtime. | ||
| ===== Duration ===== | ===== Duration ===== | ||
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| * Basic Weapons Training – you may use small and medium melee weapons in your primary hand. | * Basic Weapons Training – you may use small and medium melee weapons in your primary hand. | ||
| - | * Light Energy Weapon Training – you may use Energy Weapons with a dart capacity of 10 or lower, with no powered mechanism and no replaceable magazine. | + | * Light Energy Weapon Training – you may use Energy Weapons with a dart capacity less than 10, with no powered mechanism and no replaceable magazine. |
| * Basic Tech Training – You can use any Tech devices that do not explicitly require a skill to use. | * Basic Tech Training – You can use any Tech devices that do not explicitly require a skill to use. | ||
| * Light Armour Training – you can wear Light Armour, which gives 1 locational Armour Hit. | * Light Armour Training – you can wear Light Armour, which gives 1 locational Armour Hit. | ||
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| * [[Combat Skills]] are concerned with fighting, resisting injury and attacks, and weapons training. | * [[Combat Skills]] are concerned with fighting, resisting injury and attacks, and weapons training. | ||
| - | * [[Professional Skills]] are concerned with manipulating and investigating the galaxy, and encompass non-combat specialist training and knowledge. They also encompass building your reputation. | + | * [[Professional Skills]] are concerned with manipulating and investigating the galaxy, and encompass non-combat specialist training and knowledge. |
| + | * [[Reputation Skills]] are concerned with building your reputation among the various Factions and MegaCorps, and can unlock special missions or bonuses. | ||
| * [[Psionics Skills]] are concerned with unlocking the hidden mental powers of certain species. They allow psionic characters to unleash the might of their minds upon the galaxy. | * [[Psionics Skills]] are concerned with unlocking the hidden mental powers of certain species. They allow psionic characters to unleash the might of their minds upon the galaxy. | ||
| * [[Species Skills]] are special training or powers that are restricted to a small number of species, such as the Ascendancy Terran's iron discipline or the powers of the Tulaki priesthood. | * [[Species Skills]] are special training or powers that are restricted to a small number of species, such as the Ascendancy Terran's iron discipline or the powers of the Tulaki priesthood. | ||
| {{tag>rules characters}} | {{tag>rules characters}} | ||