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combat [2019/08/13 16:55] 127.0.0.1 external edit |
combat [2025/08/11 23:48] (current) conan |
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| === Locational Hits === | === Locational Hits === | ||
| + | [{{ :image:dominion:megasaurian_chase_byagentbsmith.jpg?300|<html><font color=black>When chased by an angry Megasaurian, the wise option is to run!</font></html>}}] | ||
| * Characters with locational hits have their hits distributed across six locations on their body - **Left Arm, Right Arm, Left Leg, Right Leg, Torso and Head**. | * Characters with locational hits have their hits distributed across six locations on their body - **Left Arm, Right Arm, Left Leg, Right Leg, Torso and Head**. | ||
| * When you are struck with LRP weapons, darts or ranged projectiles, the location struck loses one hit. | * When you are struck with LRP weapons, darts or ranged projectiles, the location struck loses one hit. | ||
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| * Attacks from multiple sources cause damage normally. | * Attacks from multiple sources cause damage normally. | ||
| - | This is a rule of thumb, and is intended to encourage more heroic and epic combat, and prevent "drum-rolling". It also reduces the game impact of players who can afford to purchase rapid-fire, motorized dart guns. The cinematic feel of combat is intended to be like Star Wars, which would be lessened if someone could unload 12 blaster shots into one location in the space of 3 seconds. This rule applies to blows from a single target regardless of how many weapons they have - [[Combat Skills#Dual Weapons Training]] does not allow you to inflict more than one hit every second. | + | This is a rule of thumb, and is intended to encourage more heroic and epic combat, and prevent "drum-rolling". It also reduces the game impact of players who can afford to purchase rapid-fire, motorized dart guns. The cinematic feel of combat is intended to be like Star Wars, which would be lessened if someone could unload 12 blaster shots into one location in the space of 3 seconds. This rule applies to blows from a single target regardless of how many weapons they have - [[Combat Skills#Dual Weapons Training]] does not allow you to inflict more than one hit every second. Note that the [[calls_effects#STRIKE]] call deals an additional point of damage when it accompanies an attack - the attack still counts as a single instance of damage, even though it removes 2 hits. |
| ==== Injury and Recovery ==== | ==== Injury and Recovery ==== | ||
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| ===== Conditions ===== | ===== Conditions ===== | ||
| - | * You may receive a Condition as a result of trauma in combat, or from exposure to unusual phenomena. | + | * You may receive a [[Conditions|Condition]] as a result of trauma in combat, or from exposure to unusual phenomena. |
| * Conditions take the form of either a lammie card or a condition sheet - this details the effects and progression of the Condition. | * Conditions take the form of either a lammie card or a condition sheet - this details the effects and progression of the Condition. | ||
| - | * Other players can attempt to diagnose your Condition with the appropriate skills or devices. The lammie or sheet will say what skills are needed to diagnose the Condition. Some conditions require a Referee present in order to attempt a diagnosis - this will be indicated on the sheet or lammie. | + | * Other players can attempt to diagnose your Condition with the appropriate skills or devices. The lammie or sheet will say what skills are needed to diagnose the Condition. Some conditions require a [[card_draw_system|Card Draw Action]] in order to attempt a diagnosis - this will be indicated on the sheet or lammie. |
| - | + | * For the full rules on Conditions, see the [[Conditions]] page | |
| - | Conditions represent severe complex injuries like broken bones, internal bleeding and the like, or the effects of strange radiation, alien viruses or exotic toxins. A Condition will either take the form of a tear-open lammie of a Condition Sheet (a piece of A5 paper). Lammies are used for more straightforward Conditions, while Sheets are used for complex or rare ones. You must keep any Condition lammies or sheets with you at all times. | + | |
| - | Lammie Conditions will usually indicated the skills required to diagnose on the tear-open side - if someone with the correct skill does a diagnosis, then they may tear open the lammie to diagnose the cure. Once the cure has been determined and administered, please hand the lammie (and any resources used in the cure) over to a referee. Lammie conditions can be mostly self-refereed. | + | |
| - | Condition Sheets are more complex, and can be more difficult to cure, have a progression of symptoms over several events, and may require a number of skills or specialised equipment to diagnose. If someone has all of the correct skills required to diagnose, you may show them the Condition Sheet - this should have an ID number which they can reference at Games Ops to give them more information about the condition and its possible progression and cures. | + | Conditions represent severe complex injuries like broken bones, internal bleeding and the like, or the effects of strange radiation, alien viruses or exotic toxins. A Condition will either take the form of a tear-open lammie of a Condition Sheet (a piece of A5 paper). Lammies are used for more straightforward Conditions, while Sheets are used for complex or rare ones. You must keep any Condition lammies or sheets with you at all times. When you get a Condition, you should take a moment to read the outside of it as early as is convenient. Characters with certain skills or devices may be able to Diagnose the Condition to get more information and possibly the cure. See the [[Conditions]] page for more information. |
| ===== Interacting With Other Characters ===== | ===== Interacting With Other Characters ===== | ||
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| ==== Searching another Character ==== | ==== Searching another Character ==== | ||
| - | * Searching another character takes at least 30 seconds of roleplayed action. | + | * Searching another character takes at least 30 seconds of roleplayed action to reveal valuable items that are visible, and at least 60 seconds to reveal concealed items. Roleplayed Searching will usually consist of miming patting another person down, examining equipment, and pretending to look into bags, etc. |
| + | * When you are searching another character, you should count up from zero, and say "searching" between each number counted. | ||
| * In order to steal items off another character you must search them. | * In order to steal items off another character you must search them. | ||
| - | * If you successfully search another character without interruption for 30 seconds, then they must give you all IC game items that they are carrying. | + | * Searching another character for 30 seconds allows you to steal visible handheld items such as scanners, energy weapons and shields, whether they are held in the hand or slung/holstered. |
| + | * Searching another character for 60 seconds allows you to steal concealed items such as Energy Chits, Lammied Items or Medicaments in a bag or container, or items that are worn such as Armour, Energy Fields on belts, etc. | ||
| + | * If you successfully search another character without interruption for the required amount of time, then they identify any Game Items that they are carrying, which can then be stolen. | ||
| + | * Visible Handheld items can be stolen after 30 seconds of searching. | ||
| + | * Concealed and Worn items can be stolen after 60 seconds of searching. | ||
| + | * Stealing items from another character requires their OOC cooperation. Conversely, if you are IC unresisting, you should OOC cooperate with a character who is stealing items from you, handing them over once the requisite searching time has elapsed. | ||
| + | * If you steal any items from another character, you must hand them into Games Ops within an hour. See the [[Game Items#Stealing In-Game Items]] rules. | ||
| + | * Some Character Skills grant a show-me lammie that can reduce the time a character with that skill takes to search another character, or increase the amount of time it takes to reveal concealed items when searching them - in these cases the character will present a show-me lammie to the character searching/being searched, usually at the point at which items would normally be discovered. | ||
| * Searching another character requires both hands to be free. | * Searching another character requires both hands to be free. | ||
| - | * **You must not touch another player unless they have allowed you to do so.** | + | * **__You must not touch another player unless they have allowed you to do so.__** |
| * If both players prefer, then you may perform an actual search. | * If both players prefer, then you may perform an actual search. | ||
| - | You can search an unresisting character to attempt to find any valuable items that they are carrying. Searching a character requires at least 30 seconds of roleplayed action. after which the target must give you every IC item that they are carrying. | + | You can search an unresisting character to attempt to find any valuable items that they are carrying. Searching a character requires at least 30 seconds of roleplayed action, after which you may steal any visible handheld Game Items that the target has. If you continue searching for an additional 30 seconds, you reveal any concealed or worn Game Item that the target has - see the [[Game Items#Stealing In-Game Items]] rules for more specific information. Orion Sphere LRP is a competitive game, and while IC theft can sometimes be a source of OOC frustration, we encourage all participants to approach the issue as it is intended, as another potential lever for IC conflict and roleplay. |
| If you and the target agree that you both prefer to perform a real search then you may do so. You must not touch the player without OOC permission to do so. You do not have to phys-rep the search if you are not comfortable doing so. The target must give you any items that you find while searching them. | If you and the target agree that you both prefer to perform a real search then you may do so. You must not touch the player without OOC permission to do so. You do not have to phys-rep the search if you are not comfortable doing so. The target must give you any items that you find while searching them. | ||