This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
|
combat_skills [2024/07/31 18:22] conan Heavy Armour Training changes |
combat_skills [2025/06/02 00:52] (current) conan [Steel Viscera] fixed typo in example |
||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ====== Combat Skills ====== | ====== Combat Skills ====== | ||
| ~~NOTOC~~ | ~~NOTOC~~ | ||
| - | Combat skills represent your character's abilities to fight, endure pain and use combat equipment. These skills are generally used in LRP combat, although some will have utility in other situations. Most do not have any application in downtime. | + | Combat skills represent your character's training and prowess, allowing them to fight, endure pain and use combat equipment. These skills are generally used in LRP combat, although some will have utility in other situations. Most do not have any application in downtime. |
| ^ Combat Skills ^ Cost ^ Ability ^ | ^ Combat Skills ^ Cost ^ Ability ^ | ||
| Line 17: | Line 17: | ||
| | Steel Nerves | 2+ | Reduce the duration of FREEZE calls that affect you by 5 seconds. | | | Steel Nerves | 2+ | Reduce the duration of FREEZE calls that affect you by 5 seconds. | | ||
| | Steel Head | 2+ | Reduce the duration of KNOCKOUT calls that affect you by 5 seconds. | | | Steel Head | 2+ | Reduce the duration of KNOCKOUT calls that affect you by 5 seconds. | | ||
| - | | Steel Viscera | 2+ | Double the progression time of toxins & diseases that affect you, better chances in [[Surgery]]. | | + | | Steel Viscera | 2+ | Double the progression time of toxins & diseases that affect you, better chances in Surgery. | |
| + - Can be bought multiple times. Cost increases by 1 point each time.\\ | + - Can be bought multiple times. Cost increases by 1 point each time.\\ | ||
| * - Prerequisite skill required.\\ | * - Prerequisite skill required.\\ | ||
| Line 37: | Line 37: | ||
| ==== Shield Training ==== | ==== Shield Training ==== | ||
| - | Shield Training allows you to use a shield in your off-hand. You can use a shield to block attacks and energy weapons fire, but cannot use one to make attacks. Physically impacting or barging another player with a shield is not permitted. If you are under fire by energy weapons impacting your shield, you cannot move except to hide behind your shield or slowly retreat. | + | Shield Training allows you to use a shield in your off-hand. You can use a shield to block attacks and energy weapons fire, but cannot use one to make attacks. Physically impacting or barging another player with a shield is not permitted. If you are under fire by energy weapons impacting your shield, you cannot move except to hide behind your shield or slowly retreat. Note that when attacks with certain Calls strike your shield you still take the Call effect unless it has been enhanced in some way - the relevant Calls are [[calls_effects#freeze_duration|FREEZE]], [[calls_effects#knockout_duration|KNOCKOUT]], [[calls_effects#REPEL]], [[calls_effects#root_duration|ROOT]] and [[calls_effects#STRIKEDOWN]]. |
| ==== Large Melee Weapon Training ==== | ==== Large Melee Weapon Training ==== | ||
| Line 57: | Line 57: | ||
| ==== Heavy Energy Weapon Training ==== | ==== Heavy Energy Weapon Training ==== | ||
| - | You may use Heavy Energy Weapons – NERF dart guns that fire large MEGA-style darts. You must have Medium Energy Weapon Training to purchase this skill. | + | You may use Heavy Energy Weapons – NERF dart guns that fire large MEGA-style darts. Heavy Energy Weapons may use the [[calls_effects#STRIKE]] call at no Charge Cost and even with an unlammied weapon. You must have Medium Energy Weapon Training to purchase this skill. |
| ==== Medium Armour Training ==== | ==== Medium Armour Training ==== | ||
| Line 77: | Line 77: | ||
| ==== Steel Viscera ==== | ==== Steel Viscera ==== | ||
| - | Your constitution has become more resilient and resistant to diseases and toxins, slowing their progression in your body. The progression time of Toxin and Disease Conditions is doubled, and for each additional rank of this skill that you possess, it is increased by the same amount again. For example, if you were affected by a toxin which progressed to the next stage in 1 hour, then with 1 rank of this skill it would progress in 3 hours, with 2 ranks it would take 3 hours, with 3 ranks it would take 4 hours, etc. Every rank you purchase increases the cost by one character point. | + | Your constitution has become more resilient and resistant to diseases and toxins, slowing their progression in your body. The progression time of Toxin and Disease Conditions is doubled, and for each additional rank of this skill that you possess, it is increased by the same amount again. For example, if you were affected by a toxin which progressed to the next stage in 1 hour, then with 1 rank of this skill it would progress in 2 hours, with 2 ranks it would take 3 hours, with 3 ranks it would take 4 hours, etc. Every rank you purchase increases the cost by one character point. |
| - | + | ||
| - | In addition, if you are the Patient in a [[surgery]], every rank you have in the Steel Viscera skill adds one Green card to the [[surgery#Treatment Deck]]. This makes it more likely that the surgery will succeed, and reduces the risk of bad things happening. | + | |
| + | In addition, if you are the Patient in a Surgery (a Physician using a [[card_draw_system|Card Draw Action]] on you), every rank you have in the Steel Viscera skill adds one Green card to the [[card_draw_system#Card Draw Deck]]. This makes it more likely that the surgery will succeed, and reduces the risk of bad things happening. | ||
| {{tag>characters rules}} | {{tag>characters rules}} | ||