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devices [2024/08/29 12:32] conan |
devices [2025/08/24 19:47] (current) conan |
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| Devices are separated from other Game Items by dint of their ability to be maintained and Modified by characters with the [[professional skills#Engineer]] skill. Most devices also use Charges to power their abilities. | Devices are separated from other Game Items by dint of their ability to be maintained and Modified by characters with the [[professional skills#Engineer]] skill. Most devices also use Charges to power their abilities. | ||
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| + | ===== Using Devices ====== | ||
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| + | * The abilities an item has are indicated on the lammie. | ||
| + | * Many abilities will have a Cost in Charges to use. | ||
| + | * Some abilities require certain Character Skills to use. | ||
| + | * Charges can be transferred between Devices with 30 seconds of Roleplayed Action. | ||
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| + | ==== Abilities ==== | ||
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| + | ==== Charges ==== | ||
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| ===== Working with Devices ===== | ===== Working with Devices ===== | ||
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| * Device Lammies have a duration - they will work until just before a numbered Orion Sphere LRP event - at that event they will stop working. | * Device Lammies have a duration - they will work until just before a numbered Orion Sphere LRP event - at that event they will stop working. | ||
| * An [[professional skills#Engineer]] can maintain a device between events to extend its life by 4 more main events. Maintaining a single device uses up one of the Engineer's work slots (of which they get 1 for every rank they have in the [[professional skills#Engineer]] skill. The device must be in the Inventory of the Engineer doing the work. | * An [[professional skills#Engineer]] can maintain a device between events to extend its life by 4 more main events. Maintaining a single device uses up one of the Engineer's work slots (of which they get 1 for every rank they have in the [[professional skills#Engineer]] skill. The device must be in the Inventory of the Engineer doing the work. | ||
| + | * Technically, Maintenance on an item sets its expiry to just before the 5th event after the device has been maintained, so that it will have 4 more main events worth of use. Maintaining an item that still has several events of usefulness remaining will not increase its expiry for longer than 4 events after the maintenance is performed. | ||
| * If a device is not maintained, its lammie expires completely 4 events after it stops working - at this point it is junk and can never be useful again. | * If a device is not maintained, its lammie expires completely 4 events after it stops working - at this point it is junk and can never be useful again. | ||
| * Maintaining a device costs Energy Chits, which are used to buy materials. The cost is determined by how many [[Mods]] are on the device, and its Cost. | * Maintaining a device costs Energy Chits, which are used to buy materials. The cost is determined by how many [[Mods]] are on the device, and its Cost. | ||
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| * An [[professional skills#Engineer]] can work on a device between events to add one of the Mods that they know to it. Modding a single device uses up one of the Engineer's work slots (of which they get 1 for every rank they have in the [[professional skills#Engineer]] skill. The device must be in the Inventory of the Engineer doing the work. | * An [[professional skills#Engineer]] can work on a device between events to add one of the Mods that they know to it. Modding a single device uses up one of the Engineer's work slots (of which they get 1 for every rank they have in the [[professional skills#Engineer]] skill. The device must be in the Inventory of the Engineer doing the work. | ||
| * Modding a device costs Energy Chits, which are used to buy specialist materials to apply the Mod. The cost is determined by how many [[Mods]] are on the device, and its Cost. | * Modding a device costs Energy Chits, which are used to buy specialist materials to apply the Mod. The cost is determined by how many [[Mods]] are on the device, and its Cost. | ||
| - | * Maintenance costs 1/2 of the Base Cost. | + | * Modding costs 1/2 of the Base Cost. |
| * This is multiplied by a modifier determined by the number of mods on the device (see the table below). | * This is multiplied by a modifier determined by the number of mods on the device (see the table below). | ||
| - | If you haven't managed to get hold of a device you want to Mod, you can buy off-the-shelf equipment between events from the [[Advanced Armaments]] [[MegaCorps|MegaCorp]]. The list of purchasable equipment can be found here - [[Advanced Armaments Equipment List]]. | + | If you haven't managed to get hold of a device you want to Mod, you can buy off-the-shelf equipment between events - the list of purchasable equipment can be found here - [[Downtime Equipment List]]. |
| ==== Maintenance & Modding Costs ==== | ==== Maintenance & Modding Costs ==== | ||