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devotion_skills [2023/03/24 12:56]
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devotion_skills [2024/08/08 19:13] (current)
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 ===== Priestly Devotion ===== ===== Priestly Devotion =====
  
-  * {{ :​image:​dominion:​tulaki_priest_orb.jpg?​300|}}Priestly Devotion costs 2 points per rank. +  * Priestly Devotion costs 2 points per rank. 
-  * Priestly Devotion grants the ability to perform one Ceremony per rank. +  * Priestly Devotion grants the ability to perform one Major Ceremony and one Minor Ceremony per rank. 
-  * Only [[species:​Tulaki]] characters can purchase ranks of Priestly Devotion. +  * Only [[species:​Tulaki]] characters ​who are in the Dominion ​can purchase ranks of Priestly Devotion
-  * If a character has the Engineer skill as well as at least 1 rank of Priestly Devotion, they automatically learn the Talisman Mod.+  * A character with Priestly Devotion cannot purchase any new ranks of Heroic Devotion (but they may retain the ranks they already have)
 +  * If a character has the Engineer skill as well as at least 1 rank of Priestly Devotion, they automatically learn the Talisman ​[[Mods|Mod]].
  
 Priest characters can purchase Priestly Devotion to reflect their religious training. Priests are highly respected in Dominion society, as they have sacrificed their chance for individual immortality to help guide others to that goal. Priests in the Dominion are expected to guide rather than lead, but they do hold a significant amount of temporal power due to the trust and status they hold. Priest characters can purchase Priestly Devotion to reflect their religious training. Priests are highly respected in Dominion society, as they have sacrificed their chance for individual immortality to help guide others to that goal. Priests in the Dominion are expected to guide rather than lead, but they do hold a significant amount of temporal power due to the trust and status they hold.
  
-==== Ceremonies ====+{{ :​image:​dominion:​tulaki_priest_orb.jpg?​300|}}===== Ceremonies ​=====
  
-  * Ceremonies require ​at least 5 minute ​of roleplayed action to perform, and consume ​1 dose of Ritual Herbs (which can be bought from the Tulaki ​representative).+  ​* Ceremonies are divided into Major and Minor Ceremonies. Priests gain the knowledge of one of each type with every rank of Priestly Devotion that they purchase. 
 +  ​* Ceremonies require ​a period ​of roleplayed action to perform, and consume Ritual Herbs (which can be bought from a Dominion ​representative)
 +    * Minor Ceremonies require at least 1 minute of roleplayed ritual action, and consume 1 measure of Ritual Herbs. 
 +    * Major Ceremonies require at least 5 minutes of roleplayed ritual action, and consume 2 measures of Ritual Herbs.
   * A single performance of a Ceremony can only target a single character, which cannot be the performer.   * A single performance of a Ceremony can only target a single character, which cannot be the performer.
-  * Ceremonies override earlier Ceremonies - a character ​cannot ​be under the effects of 2 of them at a time. (the Devotion ​Ceremony is an exception). +  * Most ceremonies have lasting effects that persist for the remainder of the day or event. A character ​can only be under the effect ​of one Minor and one Major Ceremony ​at a given time - a newer Minor or Major Ceremony performed on them will take precedence over any previously applied ones of that type. 
-  * Performing a Ceremony requires the presence of a member of the Game Team - either ​a Referee or the Tulaki ​Representative.+    * Exceptions to this rule (such as an ongoing ​Devotion ​to an Immortal Spiritare noted in each Ceremony'​s entry below
 +  * Performing a Ceremony requires the presence of a Referee, NPC or the Dominion ​Representative.
   * Ceremonies require the consent of the character who they are being performed on - they cannot be performed on unwilling targets.   * Ceremonies require the consent of the character who they are being performed on - they cannot be performed on unwilling targets.
  
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 It is unknown exactly how Ceremonies work, and there are no records of Ceremonies being performed on people who are not followers of the Path of Tulak. Performing a Ceremony on a character who is not part of the Dominion may have unpredictable results. It is unknown exactly how Ceremonies work, and there are no records of Ceremonies being performed on people who are not followers of the Path of Tulak. Performing a Ceremony on a character who is not part of the Dominion may have unpredictable results.
 +
 +==== Major Ceremonies ====
 +
 +Major Ceremonies are powerful rituals that call upon the Immortal Spirits to create profound spiritual effects. A Major Ceremony requires at least 5 minutes of roleplayed ritual action to perform, as well as consuming 2 measures of Ritual Herbs.
 +
 +=== Blade Ceremony ===
 +Calling upon Immortal Spirits associated with combat, war and martial skill, you imbue the recipient with spiritual knowledge of weaponry that settles in their mind and muscle memory. While under the effect of this ceremony, the recipient gains occasional momentary flashes of sensation - sounds, smells, the feeling of movement, all of which can be connected with the use of melee weaponry. These flashes of sensation grant them lightning insights that allow them to strike with greater precision and power than they would normally be able to. The recipient gains the ability to make use of a single [[calls_effects|Weapon Call]] once per hour. The Call they can use depends on the weapon they are wielding, as follows:
 +  * Small Melee Weapon - [[calls_effects#​SUNDER]] or [[calls_effects#​LETHAL]]
 +  * Medium Melee Weapon - [[calls_effects#​DISARM]] or [[calls_effects#​KNOCKOUT (Duration)|KNOCKOUT (5)]]
 +  * Large Melee Weapon - [[calls_effects#​STRIKEDOWN]] or [[calls_effects#​REND]]
 +Once the special Call provided by this ceremony has been used, it cannot be used again for another hour. Each time this power is used it may be used to make a different Call, as long as a weapon of the associated type is used to make the Call. The effects of this ceremony last for the remainder of the day.
 +
 +=== Bolstering Ceremony ===
 +Calling on unflinching and relentless Immortal Spirits, you imbue the recipient with spiritual power that drives them onward. A character under the effect of this ceremony reduces the duration of any [[calls_effects#​FREEZE (Duration)|FREEZE]],​ [[calls_effects#​KNOCKOUT (Duration)|KNOCKOUT]] or [[calls_effects#​ROOT (Duration)|ROOT]] effects that target them by 5 seconds. They also experience the following roleplay effect - "You are relentless in pursuit of your goals. Barriers to achieving what you want can be overcome through sheer force of will, and you are unwilling to back down in any circumstance"​. This ceremony lasts until the end of the day.
  
 === Devotion Ceremony === === Devotion Ceremony ===
-You may Devote another willing character to one of the Immortal Spirits that you know the name and title of. This draws that Spirit'​s attention to the character, and is the first step of a character becoming a Hero. The effects of this ceremony ​are lasting, but can be removed ​by another ​performance of the same Ceremony. You can also perform this Ceremony on a character who is already Devoted with the intent of temporarily reinforcing the connection between the character and the Spirit that they are devoted to. This has unpredictable results, but most commonly causes intense and vivid dreams relevant to the character'​s chosen path.+You may Devote another willing character to one of the Immortal Spirits that you know the name and title of. This draws that Spirit'​s attention to the character, and is the first step of a character becoming a Hero. Once this Ceremony has been performed on a character, the ceremony ​remains active for the remainder of the day - if another Major Ceremony is performed on the character that day then the devotion does not "​stick"​, but once the day ends that character becomes Devoted to the named Immortal Spirit. Once Devoted, the character retains their Devotion until it is removed, but a subsequent ​performance of this Ceremony ​without a named Immortal Spirit will remove an existing Devotion. You can also perform this Ceremony on a character who is already Devoted with the intent of temporarily reinforcing the connection between the character and the Spirit that they are devoted to. This has unpredictable results, but most commonly causes intense and vivid dreams relevant to the character'​s chosen path
 + 
 +=== Divination Ceremony === 
 + 
 +You call upon the Immortal Spirits to grant the recipient prophetic or revelatory dreams the next time they sleep. A character under the effect of this ceremony that goes to sleep for more than an hour will receive a briefing of the vivid dreams that they have had. These dreams are intense and vivid, but rarely straightforward - they may grant insight into something that his happening elsewhere in the Orion Sphere, or hint at things that may have happened in the past or possibly will happen in the future.  
 +If you have been affected by this ceremony you must inform Games Ops before it closes that night, and should report to Games Ops before you time in the following morning. This ceremony does not produce any useful result if performed on the last day of an event. The effects of this Ceremony last until the end of the day when the dream is had.
  
 === Exaltation Ceremony === === Exaltation Ceremony ===
-You draw the gaze of the Immortal Spirits to this character for the rest of the day, for good or for ill. Their actions will determine whether the Spirit views them more or less  favourably. This ceremony is often performed on prospective heroes about to perform a great undertaking.+You draw the gaze of the Immortal Spirits to this character for the rest of the event, for good or for ill. Their actions will determine whether the Spirits view them more or less favourably. This ceremony is often performed on prospective heroes about to perform a great undertaking. Dominion characters who have performed great deeds while under the effect of this Ceremony have been known to experience all manner of spiritual effects, from revelations of hidden knowledge, to receiving great reserves of endurance or strength of will, at opportune moments. Others have been struck down with the anger of the spirits if they shirk from their undertakings. If you are under of the effects of this Ceremony you must notify the encounter Referee of any missions you are on. 
 + 
 +=== Focusing Ceremony === 
 +You concentrate the mind of another character on their chosen Profession. If they have any of the following skills - Engineer, Etheric Science, Corporeal Science, Life Science, then they may choose one of those skills to count as one rank higher during the next downtime (which will allow them to do more work or research). If they have only one of the above skills, then it counts as 2 ranks higher. Additional ranks typically grant additional Work Slots (for Engineers) or Research Points (for Scientists). Characters do not gain any new device masteries or mods as a result of this ceremony. This Ceremony lasts for the remainder of the event, and a character who has this ceremony performed on them must note it, as well as the skill to be enhanced, on a hand-in slip at the end of the event. 
 + 
 +=== Fortifying Ceremony === 
 +Calling upon Immortal Spirits associated with strength, resilience and bodily perfection, you reinforce the recipient'​s physical form. When they suffer grievous injuries, the reserve of spiritual power suffusing them allows them to shrug off and ignore their wounds. A character who has this ceremony performed on them gains the following ability: 
 +  * When you are reduced to 0 Body Hits on your torso or head (or 0 Global Body Hits if you have them), and you have fallen fully to the ground or similar, you may activate this ability to instantly regain 2 Body Hits on each location (or 4 Global Body Hits). If you are in your Death Count, you remain so. You must use this ability within 30 seconds of losing your last Torso/​Head/​Global hit, and you must give a roar or shout to show that you have recovered. Once used, the Fortifying Ceremony expires. 
 +The ceremony lasts until the end of the day, or if it's ability is used. 
 + 
 +=== Proficiency Ceremony === 
 +Calling upon Immortal Spirits associated with skill and expertise in the recipient'​s chosen speciality, you imbue them with spiritual power that improves their ability. When performing complex tasks, they are supernaturally assisted by flashes of insight that provides some protection from mistakes and bad outcomes. A character who has this ceremony performed on them gains the following ability: 
 +  * When you are the lead character in a [[Card Draw System|Card Draw Action]] you may choose to Redraw a card that has just been drawn, placing it back in the deck and immediately drawing another card, which takes effect instead. Once used, the Proficiency Ceremony expires. 
 +The ceremony lasts until the end of the day, or if it's ability is used. 
 + 
 +==== Minor Ceremonies ==== 
 + 
 +Minor Ceremonies are shorter, more succinct rites that invoke some aspect of the power of the Immortal Spirits, or summon forth a spiritual effect from within a character, allowing them to contemplate some aspect of themselves or their chosen path. A Minor Ceremony requires at least 1 minute of roleplayed ritual action to perform, as well as consuming a single measure of Ritual Herbs. 
 + 
 +=== Rite of Acumen === 
 +This ceremony calls upon the forgotten remnants of training in a skilled recipient. For the next [[card_draw_system|Card Draw Action]] that the recipient leads they gain one additional Green Card. If unused, this ceremony lasts until the end of the day. 
 + 
 +=== Rite of Audacity === 
 +This ceremony strengthens and reinforces the recipient'​s identity and sense of self, giving them a temporary spiritual bulwark against outside interference that would damage their selfhood. The recipient is subject to the following roleplay effect - "You feel confident and self-assured,​ buoyed up by the feeling that you can take on any challenge"​. If the recipient is affected by a roleplay effect, either from a referee brief, [[conditions|Condition]] or [[calls_effects#​IMBUE (X)|IMBUE]] call, they may cause the effect of this ceremony to immediately expire and RESIST that roleplay effect. If the roleplay effect resisted is from a Condition that is still present an hour after this ability is used, then it takes effect at that point. Otherwise, this ceremony lasts for the rest of the event. 
 + 
 +=== Rite of Communion === 
 +This ceremony calls upon a named Immortal Spirit and suffuses the recipient with their echoes. Dominion Priests use this ceremony to help place their charges into the mindset of an Immortal Spirit, both so that they can experience their powerful influence, and that they can reflect on the experience in retrospect. A period under this ceremony should allow the recipient to see how a change of perspective would affect their approach to the [[Path of Tulak]]. The recipient is subject to the following roleplay effect - "You feel influenced to act in a manner similar to how you feel //[the named Immortal Spirit]// would act in your situation"​. This ceremony lasts for the rest of the day. 
 + 
 +=== Rite of Contemplation === 
 +This ceremony is used to assist followers who are going through periods of spiritual turmoil. It invokes memories from the recipient'​s own past experiences to place them in a reflective and contemplative state. Meditating on this state can help a devotee of the Path of Tulak to place their current state within an overall context, and perhaps guide them to a way forward on their Path towards immortality. The recipient gains the following roleplay effect - "​Memories of your own life feel especially close - you need only concentrate for a moment to bring them forth in vivid clarity"​. This ceremony is not capable of recalling memories that have been removed by other abilities such as psionic powers. This ceremony lasts for the rest of the day.
  
 === Rite of Dedication === === Rite of Dedication ===
-This ceremony creates a roleplaying effect on the target - "You feel driven to accomplish your goals, and while you are performing actions to forward your goals, other concerns fade away". This lasts for the rest of the event. ​+This ceremony ​connects a character with their chosen path, giving them the determination to push forward and achieve greatness. It creates a roleplaying effect on the target - "You feel driven to accomplish your goals, and while you are performing actions to forward your goals, other concerns fade away". This lasts for the rest of the event.  
 + 
 +=== Rite of Endurance === 
 +This ceremony manipulates the spiritual energies of the body, suppressing the roleplay effects of a wound or [[Conditions|Condition]] that must be present and specified when the ceremony is performed. The recipient gains the following roleplay effect - "You feel driven to accomplish your immediate goals. While doing so the effects of //[the specified Condition]//​ fade away and are less of a concern"​. While acting in accordance with this roleplay effect, you may ignore any Roleplay Effects of the specified Condition. This ceremony lasts for the rest of the day.
  
 === Rite of Perseverance === === Rite of Perseverance ===
-This ceremony creates a roleplaying effect on the target - "You feel a drive to stubbornly persevere, and refuse to let obstacles stand in the way of your success"​. While under the effect of this Ceremony, you become [[combat#​Walking Wounded]] after being [[combat#​becoming unconscious|Unconscious]] or [[combat#​becoming Badly Injured|Badly Injured]] for only 60 seconds (usually this time is 300 seconds). This lasts for the rest of the day.+This ceremony ​calls forth a spiritual well of perseverence and saturates the recipient'​s psyche with it. This creates a roleplaying effect on the target - "You feel a drive to stubbornly persevere, and refuse to let obstacles stand in the way of your success"​. While under the effect of this Ceremony, you become [[combat#​Walking Wounded]] after being [[combat#​becoming unconscious|Unconscious]] or [[combat#​becoming Badly Injured|Badly Injured]] for only 60 seconds (usually this time is 300 seconds). This lasts for the rest of the day.
  
-=== Rite of Focus === +=== Rite of Remembrance ​=== 
-You concentrate ​the mind of another character on their chosen ProfessionIf they have any of the following skills - EngineerEtheric ScienceCorporeal Science, Life Science, then they may choose one of those skills ​to count as one rank higher during ​the next downtime (which will allow them to do more work or research)If they have only one of the above skills, then it counts as 2 ranks higherCharacters do not gain any new device masteries ​or mods as a result of this ceremony.+Unlike most ceremonies, which target a single recipient, this ceremony has either no recipients, or many. The Rite of Remembrance is a collective ceremony that strengthens ​the memory ​of a named fallen individual in the minds and hearts of the ceremony'​s participantsThe Priest performing the Ceremony must pace a circle around all participants when they begin, and perform the ceremony with at least 5 minutes ​of roleplayed ritual action. While the ceremony is ongoingthe participants strongly recall their memories associated with the named fallen individual. Participants are inspired to speak of their memoriesand these memories ​may become embedded in the other participants as if they had been present when the remembered events occurred. Participants are unable ​to speak what they know to be untrue ​as they speak their memories. After the ceremony is complete, the strong recall of these memories slowly fade over the next few hours, returning to the background level at which they were remembered prior to the ceremonyThis does not count as being under the effect of a Ceremony, and this ceremony does not replace any other ceremony that participants are currently under the effect of. 
 + 
 +In some cases if the remembered individual was Devoted, supernatural effects may occur around the ceremony associated with the Immortal Spirit that they were Devoted to. In documented cases these have included visions or other sensory impressions,​ bolstering ​of mind and body, or the temporary granting of specialist knowledge or skills. ​There is little consistency ​or reliability to these supernatural effects.
  
 ===== Heroic Devotion ===== ===== Heroic Devotion =====
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   * Heroic Devotion costs 2 points per rank.   * Heroic Devotion costs 2 points per rank.
   * Starting characters cannot buy Heroic Devotion.   * Starting characters cannot buy Heroic Devotion.
-  * Heroic Devotion grants the favour of the Immortal Spirit that your character ​is devoted to. +  * character can only purchase ​a single rank of Heroic ​Devotion ​after each event.
-  * Only characters currently in the Dominion ​can purchase ​ranks of Priestly ​Devotion.+
   * You must be devoted to a specific [[Immortal Spirits|Immortal Spirit]] by a Priest before purchasing ranks in this skill.   * You must be devoted to a specific [[Immortal Spirits|Immortal Spirit]] by a Priest before purchasing ranks in this skill.
 +  * Heroic Devotion grants the favour of the Immortal Spirit that your character is devoted to.
 +  * Only characters currently in the Dominion can purchase ranks of Heroic Devotion.
  
 Heroic Devotion represents the favour and blessings of one of the Immortal Spirits, which manifest as miraculous abilities relevant to the purview of that Spirit. These will usually take the form of abilities that can be performed a number of times per day, but there is little consistency to this power, and the abilities it grants will vary depending on the focus of your character. Some examples of possible abilities granted by Heroic Devotion to the most well-known Immortal Spirits can be found below. Devoting yourself to a Spirit is an in-character ceremony that can be performed by a Priest, and will be recorded on the game system. If you change or lose your Devotion, or change to a Faction other than the Dominion, your patron Spirit is likely to be angered. Heroic Devotion represents the favour and blessings of one of the Immortal Spirits, which manifest as miraculous abilities relevant to the purview of that Spirit. These will usually take the form of abilities that can be performed a number of times per day, but there is little consistency to this power, and the abilities it grants will vary depending on the focus of your character. Some examples of possible abilities granted by Heroic Devotion to the most well-known Immortal Spirits can be found below. Devoting yourself to a Spirit is an in-character ceremony that can be performed by a Priest, and will be recorded on the game system. If you change or lose your Devotion, or change to a Faction other than the Dominion, your patron Spirit is likely to be angered.
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 **Themes:** Combat, War, fighting independently.\\ **Themes:** Combat, War, fighting independently.\\
 Heroes devoted to Dalathak become consummate expressions of the Soldier. They become one with their weapons, and are tireless and nearly unstoppable in battle. ​ Heroes devoted to Dalathak become consummate expressions of the Soldier. They become one with their weapons, and are tireless and nearly unstoppable in battle. ​
-  - The Hero may RESIST the first SUNDER on their weapons each day.   +  - The Hero may RESIST the first SUNDER ​or DISARM ​on their weapons each day.   
   - Armour worn by the Hero has +1 Locational Armour Hit as long as they wear it.   - Armour worn by the Hero has +1 Locational Armour Hit as long as they wear it.
   - Any roleplaying effects on you are ignored for as long as you are actively in combat, but resume when you are no longer fighting.  ​   - Any roleplaying effects on you are ignored for as long as you are actively in combat, but resume when you are no longer fighting.  ​
-  - The Hero recovers 1 lost Body Hit every 5 minutes outside of combat. Weapons held by the Hero RESIST all SUNDER calls.+  - The Hero recovers 1 lost Body Hit every 5 minutes outside of combat. Weapons held by the Hero RESIST all SUNDER ​and DISARM ​calls.
   - //Universal Soldier:// You can use any weapons or armour as if you had the relevant Training skill. When you gain this power any character points spent on Training Skills are refunded.   - //Universal Soldier:// You can use any weapons or armour as if you had the relevant Training skill. When you gain this power any character points spent on Training Skills are refunded.
  
devotion_skills.1679662596.txt.gz · Last modified: 2023/03/24 12:56 by conan