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| ====== Nanodeck ====== | ====== Nanodeck ====== | ||
| - | A Nanodeck is a device used by the [[species:Notumi#Notumi Corpori]] to interface with their nanite swarms. | + | A Nanodeck is a device used by the [[species:Notumi#Notumi Corpori]] to interface with their nanite swarms. Typically nanodecks are worn strapped to one of the user's arms, but other configurations are possible. |
| ===== Appearance ===== | ===== Appearance ===== | ||
| - | A nanodeck can take a wide variety of forms. The only constants in their design is some form of user interface (commonly a touchscreen or keypad), a light source and a connection to the user's nervous system. | + | {{:items:nanodeck_2024_enteerobak.jpg?300 |}}A nanodeck can take a wide variety of forms. The only constants in their design is some form of user interface (commonly a touchscreen or keypad), a light source and a connection to the user's nervous system. |
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| + | Some nanodecks are fairly bulky, while others are sleek, some are ostentatious while others are very utilitarian. As such a major aspect of Corpori culture, there are many large and small manufacturers, each of which have their own take on the design even though the core coding and systems are remarkably consistent. Skilled nano-adepts will often further enhance their own Nanodecks, either through [[Mods]] or purely aesthetic embellishments to fit this essential accessory into their personal style. | ||
| ====== Game Rules ====== | ====== Game Rules ====== | ||
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| * When activated, you must pay the cost associated with the Program (charges or notum). | * When activated, you must pay the cost associated with the Program (charges or notum). | ||
| * [[Notum]] and Charges that are used to activate programs must be already attached or applied to the user's Nanodeck. | * [[Notum]] and Charges that are used to activate programs must be already attached or applied to the user's Nanodeck. | ||
| - | * After a program is activated, a nanodeck requires 2 minutes to cool off before executing another program. | + | * After a program is activated, a nanodeck requires 1 minute to cool off before executing another program. |
| * Unless otherwise stated, all programs have a range of 10 metres. | * Unless otherwise stated, all programs have a range of 10 metres. | ||
| * You cannot activate programs while you are [[combat#walking wounded]], [[combat#badly injured]] or [[combat#unconscious]]. | * You cannot activate programs while you are [[combat#walking wounded]], [[combat#badly injured]] or [[combat#unconscious]]. | ||
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| ^ Name ^ Cost ^ Effect ^ | ^ Name ^ Cost ^ Effect ^ | ||
| | Repair | 1 charge | Repairs one Armour Hit on a target at up to 10m range, or 2 Armour Hits on a target within arms reach | | | Repair | 1 charge | Repairs one Armour Hit on a target at up to 10m range, or 2 Armour Hits on a target within arms reach | | ||
| - | | Study | 1 charge | [[Scanners#Examine]] a Phenomenon as a [[Scanners|Scanner]], with +1 Green Card | | + | | Study | 1 charge | [[Scanners#Examine]] a Phenomenon as a [[Scanners|Scanner]] at up to 10m range, with +1 Green Card if the target is within arms reach | |
| - | | Sample | 1 charge | [[Scanners#Sampling|Sample]] a Phenomenon as a [[Scanners|Scanner]], with +1 Green Card | | + | | Sample | 1 charge | [[Scanners#Sampling|Sample]] a Phenomenon as a [[Scanners|Scanner]] at up to 10m range, with +1 Green Card if the target is within arms reach | |
| | Seal Wound | 1 charge | Pause the [[combat#death_and_dying|Death Count]] of a target within arm’s reach, as long as you remain within arm’s reach and do not use another Program | | | Seal Wound | 1 charge | Pause the [[combat#death_and_dying|Death Count]] of a target within arm’s reach, as long as you remain within arm’s reach and do not use another Program | | ||
| | Barrier | 1 charge | If you have less than 3 Field Hits, gain 1 Field Hit. Fades after 1 hour or if the hit is lost | | | Barrier | 1 charge | If you have less than 3 Field Hits, gain 1 Field Hit. Fades after 1 hour or if the hit is lost | | ||
| + | | Erase | 1 charge | When targeted by an [[calls_effects#IMBUE (X)]] call, replace the X roleplay effect with "You cannot perceive the source of this IMBUE call". The duration remains the same, but the IMBUE call expires instantly if the source of the effect deals damage to you. | | ||
| | Anchor | 1 charge | User calls [[calls_effects#RESIST]] to a [[calls_effects#REPEL]] or [[calls_effects#STRIKEDOWN]] call | | | Anchor | 1 charge | User calls [[calls_effects#RESIST]] to a [[calls_effects#REPEL]] or [[calls_effects#STRIKEDOWN]] call | | ||
| | Impact | 1 charge | Nano [[calls_effects#STRIKE]] a target’s location | | | Impact | 1 charge | Nano [[calls_effects#STRIKE]] a target’s location | | ||
| + | | Shelter | 2 charges | If activated in an area with no [[Hazards]], grants the user a breathable atmosphere, as well as minor THERMAL, TOXIC, and RADIATION protection from Enviromental Hazards only (not Hazardous Objects) for 30 minutes | | ||
| | Flechette | 2 charges | Nano [[calls_effects#THROUGH]] a target’s location | | | Flechette | 2 charges | Nano [[calls_effects#THROUGH]] a target’s location | | ||
| | Force | 2 charges | Nano [[calls_effects#REPEL]] a target | | | Force | 2 charges | Nano [[calls_effects#REPEL]] a target | | ||
| | Destroy | 3 charges | Nano [[calls_effects#SUNDER]] target item | | | Destroy | 3 charges | Nano [[calls_effects#SUNDER]] target item | | ||
| - | | Sustain | 4 charges | If the user has the [[professional_skills#Physician]] and is involved in a Surgery, they may activate this Program IMMEDIATELY AFTER a card is drawn to ignore the drawn card and instead draw another one. | | + | | Sustain | 4 charges | If the user has the [[professional_skills#Physician]] skill and is involved in a Surgery within arms reach, they may activate this Program IMMEDIATELY AFTER a card is drawn to ignore the drawn card and instead draw another one. | |
| ==== Advanced Programs ==== | ==== Advanced Programs ==== | ||
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| | Crush | 1 notum | Nano GLOBAL [[calls_effects#REND]] a target | | | Crush | 1 notum | Nano GLOBAL [[calls_effects#REND]] a target | | ||
| | Force Wave | 1 notum | Nano MASS [[calls_effects#REPEL]] | | | Force Wave | 1 notum | Nano MASS [[calls_effects#REPEL]] | | ||
| + | | Lockdown | 1 notum | Nano MASS [[calls_effects#ROOT]] (10) | | ||
| {{tag>item devices rules galactipedia ascendancy costume stub}} | {{tag>item devices rules galactipedia ascendancy costume stub}} | ||