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rules_changes [2025/03/27 02:36] conan Calls vs Shields update |
rules_changes [2025/08/12 13:14] (current) conan Addded Consent section |
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| This page consolidates any changes to the Rules between events. | This page consolidates any changes to the Rules between events. | ||
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| + | ===== After Event 12 ===== | ||
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| + | * Added a proper system for [[game items#Stealing In-Game Items]], with associated updates to the [[Combat#Searching Another Character]] rules. | ||
| + | * Added a [[code_of_conduct#Consent]] section to the Code of Conduct, which provides guidelines and rules for giving consent to be contacted, and a framework around entering people's tents. | ||
| + | * Clarified that transferring [[game items#Charges]] between items requires 30 seconds of Roleplayed Action, and added some more description there. | ||
| + | * Updates to [[professional_skills#Spaceflight Skills]] to reflect changes made to the newest OSLRP_EE version. | ||
| + | * The main change is that Science now increases the Science Radar Range, and Relay now increases the Tactical Radar Range. Probes from Relay Secondary bonus reduced. | ||
| + | * Updates and changes to the [[professional_skills#Advanced Captain Skills]], reflecting back-end reworks and clarifications to the [[Conditions]] handed out when you use them. Also all Captain skills grant one use of Ready Room, which allows you to pause the sim for at least 30 seconds to plan. | ||
| + | * Although not on the Wiki, the way Conditions are granted as the ship gets damaged has changed - now once the ship's Hull reaches certain damage thresholds, the sim will randomly assign a few Conditions to individual consoles, with some additional ones if the ship gets destroyed - this basically makes the Conditions assigned to crew ramp up as the ship gets damaged rather than being a big dump of nasty injuries if the ship gets destroyed. | ||
| + | * We made a wiki page giving some background and info on the [[Game Team]] and what they are responsible for at events. | ||
| ===== After Event 11 ===== | ===== After Event 11 ===== | ||
| + | * Several changes related to going into places with no breathable atmosphere and other [[Hazards]]. | ||
| + | * [[species:Coronite|Coronites]] officially require no breathable atmosphere (which was already in the lore on their page). | ||
| + | * [[species:Xak'Noth]] get 10 minutes grace when they find themselves with no breathable atmosphere, or in HOT and COLD Hazards. | ||
| + | * Added the Shelter power for the Notumi Corpori [[Nanodeck]] - if activated in a safe place, it gives 30 mins protection from Hazardous Environments. | ||
| + | * The [[Species:N-DAX]] [[n-dax_mutation_skills#Mutate Rapid Recovery]] Rank 1 skill now makes a character not require a breathable atmosphere. | ||
| + | * Improved the [[elysian_psionic_paths#Psychosomatics]] Elysian Psionic Path to make it actually useful given the alternative methods of healing available to other characters. Wound Transfer now does not require any Psi Points to use, only a short roleplay action. Forced Regrowth now heals all lost hits on the target location, and the Rank 5 Power requires only 5 seconds to invoke, allowing it to be used as a last-ditch life-saver. | ||
| + | * Clarified whether you can use the [[professional_skills#First Aid]] or [[professional_skills#Physician]] skills on yourself - you can use First Aid on yourself to reset or pause your Death Count, and use the Physician skill to facilitate your own healing and administer Medicaments to yourself, but you cannot end your own Death Count or perform Surgery on yourself using the Physician skill. | ||
| + | * The Deflection Generator [[mods#armour|Armour Mod]] has been clarified to allow you to use abilities that affect your own person or worn and carried equipment - so you can recharge devices, use Injectors, etc. while under the protective effect. | ||
| + | * The Reinforcement Pattern [[mods#armour|Armour Mod]] example had a typo that made it make no sense. Multiple applications of this Mod allow multiple hits to be restored with a single Charge. | ||
| + | * Reduced the time and restrictions around which [[species:Raegar]] can regain their Black Frost-related Will Points. | ||
| * Made the [[calls_effects#freeze_duration|FREEZE]], [[calls_effects#knockout_duration|KNOCKOUT]] and [[calls_effects#root_duration|ROOT]] calls take effect even when parried with a Shield. Equipment using these calls is likely to see a cost increase or time decrease in later changes. This was always the intent (as shown by the E-AB shield and Energy Absorption Matrix Mod), but it wasn't added to the relevant Call entries. | * Made the [[calls_effects#freeze_duration|FREEZE]], [[calls_effects#knockout_duration|KNOCKOUT]] and [[calls_effects#root_duration|ROOT]] calls take effect even when parried with a Shield. Equipment using these calls is likely to see a cost increase or time decrease in later changes. This was always the intent (as shown by the E-AB shield and Energy Absorption Matrix Mod), but it wasn't added to the relevant Call entries. | ||
| * Clarified that the STRIKE call does not break [[combat#The One-Second Rule]]. | * Clarified that the STRIKE call does not break [[combat#The One-Second Rule]]. | ||
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| * [[species:Raegar]] characters now gain 1 Will Point for each stage of the Black Frost affecting them, instead of every two stages. | * [[species:Raegar]] characters now gain 1 Will Point for each stage of the Black Frost affecting them, instead of every two stages. | ||
| - | * Clarified that if a held weapon is struck by an arrow, bolt or dart, then the holding limb is considered to have been hit ([[safety_conduct#combat|Combat Safety Rules]]). Also don't parry projectiles because it's super dangerous. | + | * Clarified that if a held weapon is struck by an arrow, bolt or dart, then the holding limb is considered to have been hit ([[safety_at_events#combat|Combat Safety Rules]]). Also don't parry projectiles because it's super dangerous. |
| * Added the [[calls_effects#root_duration|ROOT]] call. | * Added the [[calls_effects#root_duration|ROOT]] call. | ||
| * Changed some effects of [[Vikaas Aquerna Psionic Paths|Vikaas Aquerna Psionic Powers]] to fit into the Card Draw System better. | * Changed some effects of [[Vikaas Aquerna Psionic Paths|Vikaas Aquerna Psionic Powers]] to fit into the Card Draw System better. | ||
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| * Minor changes and clarifications to the Elysian Psionic Powers Psionic Surgery and Rite of Recovery. | * Minor changes and clarifications to the Elysian Psionic Powers Psionic Surgery and Rite of Recovery. | ||
| - | ===== After Event 2 - Artefact ===== | + | ===== After Event 2 ===== |
| * The Reinforcement Pattern [[Mods#Armour|Armour Mod]] has been given a cooldown of 30 seconds. This was mostly to prevent characters with Charge Cost reduction having effectively infinite Armour Hits. | * The Reinforcement Pattern [[Mods#Armour|Armour Mod]] has been given a cooldown of 30 seconds. This was mostly to prevent characters with Charge Cost reduction having effectively infinite Armour Hits. | ||
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| * The [[combat skills#Thrown Weapons Training]] skill has been added for people who want to use thrown weapons. | * The [[combat skills#Thrown Weapons Training]] skill has been added for people who want to use thrown weapons. | ||
| - | ===== After Event 1 - Initialize ===== | + | ===== After Event 1 ===== |
| * The Secondary Ability of the [[Professional Skills#Helm Console]] skill has been reduced from +5 speed to +3 speed. | * The Secondary Ability of the [[Professional Skills#Helm Console]] skill has been reduced from +5 speed to +3 speed. | ||
| * The Surgery ability of the [[Professional Skills#Physician]] skill has been overhauled and clarified. A full description of the new system can be found on the dedicated Surgery page. | * The Surgery ability of the [[Professional Skills#Physician]] skill has been overhauled and clarified. A full description of the new system can be found on the dedicated Surgery page. | ||
| * The Deflection Generator [[Mods#Armour|Armour Mod]] has been edited so that it requires a 30 second cooldown after use. This makes its interaction with [[Quark Plasma]] only half as ludicrous. | * The Deflection Generator [[Mods#Armour|Armour Mod]] has been edited so that it requires a 30 second cooldown after use. This makes its interaction with [[Quark Plasma]] only half as ludicrous. | ||