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rules_changes [2025/08/11 18:17]
conan Stealing, Charges, Spaceflight
rules_changes [2025/08/12 13:14] (current)
conan Addded Consent section
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   * Added a proper system for [[game items#​Stealing In-Game Items]], with associated updates to the [[Combat#​Searching Another Character]] rules.   * Added a proper system for [[game items#​Stealing In-Game Items]], with associated updates to the [[Combat#​Searching Another Character]] rules.
 +  * Added a [[code_of_conduct#​Consent]] section to the Code of Conduct, which provides guidelines and rules for giving consent to be contacted, and a framework around entering people'​s tents.
   * Clarified that transferring [[game items#​Charges]] between items requires 30 seconds of Roleplayed Action, and added some more description there.   * Clarified that transferring [[game items#​Charges]] between items requires 30 seconds of Roleplayed Action, and added some more description there.
   * Updates to [[professional_skills#​Spaceflight Skills]] to reflect changes made to the newest OSLRP_EE version.   * Updates to [[professional_skills#​Spaceflight Skills]] to reflect changes made to the newest OSLRP_EE version.
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     * Updates and changes to the [[professional_skills#​Advanced Captain Skills]], reflecting back-end reworks and clarifications to the [[Conditions]] handed out when you use them. Also all Captain skills grant one use of Ready Room, which allows you to pause the sim for at least 30 seconds to plan.     * Updates and changes to the [[professional_skills#​Advanced Captain Skills]], reflecting back-end reworks and clarifications to the [[Conditions]] handed out when you use them. Also all Captain skills grant one use of Ready Room, which allows you to pause the sim for at least 30 seconds to plan.
     * Although not on the Wiki, the way Conditions are granted as the ship gets damaged has changed - now once the ship's Hull reaches certain damage thresholds, the sim will randomly assign a few Conditions to individual consoles, with some additional ones if the ship gets destroyed - this basically makes the Conditions assigned to crew ramp up as the ship gets damaged rather than being a big dump of nasty injuries if the ship gets destroyed.     * Although not on the Wiki, the way Conditions are granted as the ship gets damaged has changed - now once the ship's Hull reaches certain damage thresholds, the sim will randomly assign a few Conditions to individual consoles, with some additional ones if the ship gets destroyed - this basically makes the Conditions assigned to crew ramp up as the ship gets damaged rather than being a big dump of nasty injuries if the ship gets destroyed.
 +  * We made a wiki page giving some background and info on the [[Game Team]] and what they are responsible for at events.
  
 ===== After Event 11 ===== ===== After Event 11 =====
rules_changes.1754932643.txt.gz ยท Last modified: 2025/08/11 18:17 by conan