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species:coronite [2022/01/30 18:00] conan |
species:coronite [2025/05/29 13:25] (current) conan [Abilities] - Now explicitly doesnt need to breathe. |
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| Coronites in their most commonly recognized forms are created when a starship with a ramscoop-enabled warp drive passes directly through one of these proto-Coronite clouds, sucking them up and concentrating them into much denser forms in the heart of their drive chambers. As the Coronite takes form, it drains the drive plasma below sustainable levels and usually causes an engine failure. Engineers that enter the chambers to investigate are confronted with an amorphous cloud that quickly takes humanoid form. | Coronites in their most commonly recognized forms are created when a starship with a ramscoop-enabled warp drive passes directly through one of these proto-Coronite clouds, sucking them up and concentrating them into much denser forms in the heart of their drive chambers. As the Coronite takes form, it drains the drive plasma below sustainable levels and usually causes an engine failure. Engineers that enter the chambers to investigate are confronted with an amorphous cloud that quickly takes humanoid form. | ||
| - | The first appearance of Coronites in the drives of early Ascendancy explorers were considered to be hostile alien entities with malicious intent, but they were eventually recognized to be a strange natural phenomena of the Orion Nebula. After they were recognized as a discrete and repeated phenomenon in 2960 PT, various Ascendancy Houses secured some of the very rare specimens to experiment on and harness their energy generation abilities. In the first century after their discovery, numerous Coronites were drained dry or imprisoned in power plants or batteries by Terran scientists. They were eventually regarded as fairly inefficient compared to large-scale fusion facilities, and began to be regarded more as a curio than a threat or resource. Despite increased traffic and exploration into the Orion Nebula, Coronites remain quite rare, and this scarcity has caused them to be regarded as status symbols of a sort. Coronite individuals are frequently seconded or gifted to high-status independent groups controlled [[:Ascendancy Society|Shi or Junzi]], particularly ones that operate on the fringes of Ascendancy space. Coronite power generation abilities and indifference to the vacuum of space make them useful assets for exploration teams and military groups that operate far from the infrastructure of the Ascendancy and [[:MegaCorps]], and they are commonly found as scientists and engineers out on the fringes. | + | [{{ :species:coronite_sitting_byrobdavies.jpg?250|<html><font color=black>Each Coronite's gaseous form is contained within a unique suit or containment vessel.</font></html>}}]The first appearance of Coronites in the drives of early Ascendancy explorers were considered to be hostile alien entities with malicious intent, but they were eventually recognized to be a strange natural phenomena of the Orion Nebula. After they were recognized as a discrete and repeated phenomenon in 2960 PT, various Ascendancy Houses secured some of the very rare specimens to experiment on and harness their energy generation abilities. In the first century after their discovery, numerous Coronites were drained dry or imprisoned in power plants or batteries by Terran scientists. They were eventually regarded as fairly inefficient compared to large-scale fusion facilities, and began to be regarded more as a curio than a threat or resource. Despite increased traffic and exploration into the Orion Nebula, Coronites remain quite rare, and this scarcity has caused them to be regarded as status symbols of a sort. Coronite individuals are frequently seconded or gifted to high-status independent groups controlled [[:Ascendancy Society|Shi or Junzi]], particularly ones that operate on the fringes of Ascendancy space. Coronite power generation abilities and indifference to the vacuum of space make them useful assets for exploration teams and military groups that operate far from the infrastructure of the Ascendancy and [[:MegaCorps]], and they are commonly found as scientists and engineers out on the fringes. |
| During the latter part of the First Tulaki Armistice, when [[:Dominion]] priests first encountered Ascendancy Coronites and learned of their origin, there was a period of intense interest from the Ecclesiocracy in Coronites. Factions within the priesthood believed the Coronite condensates to be manifestations of the more powerful Immortal Spirits, as information about them was sparse. The Dominion considered Terran’s control over Coronites to profane their faith and the resulting tensions were one of many factors that escalated into the [[:timeline#Second Ascendancy-Dominion War]]. | During the latter part of the First Tulaki Armistice, when [[:Dominion]] priests first encountered Ascendancy Coronites and learned of their origin, there was a period of intense interest from the Ecclesiocracy in Coronites. Factions within the priesthood believed the Coronite condensates to be manifestations of the more powerful Immortal Spirits, as information about them was sparse. The Dominion considered Terran’s control over Coronites to profane their faith and the resulting tensions were one of many factors that escalated into the [[:timeline#Second Ascendancy-Dominion War]]. | ||
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| * To use First Aid or Physician on a Coronite you must have Etheric Science, or be a Coronite. | * To use First Aid or Physician on a Coronite you must have Etheric Science, or be a Coronite. | ||
| * The Engineer skill can be used to reset, pause or stop Coronite Death Counts. | * The Engineer skill can be used to reset, pause or stop Coronite Death Counts. | ||
| - | * Gaseous Physiology | + | * Plasma-Gaseous Physiology |
| * Does not become Unconscious at 0 Hits, immediately becomes Walking Wounded instead. | * Does not become Unconscious at 0 Hits, immediately becomes Walking Wounded instead. | ||
| * Immediately starts their Death Count on reaching 0 Global Hits. | * Immediately starts their Death Count on reaching 0 Global Hits. | ||
| - | * Immune to most Disease Conditions. | + | * Immune any DISEASE or TOXIC [[:Conditions]] unless they have the Gaseous, Energy Being or Universal keywords. |
| + | * Does not require a Breathable Atmosphere. | ||
| * Takes altered effect from most Radiation Conditions. | * Takes altered effect from most Radiation Conditions. | ||
| * Medicaments require Yurian Lattice Plasma to work. | * Medicaments require Yurian Lattice Plasma to work. | ||
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| * This ability can be granted to others by maintaining contact. | * This ability can be granted to others by maintaining contact. | ||
| - | The external layer of a Coronite that contains their gaseous forms is quite fragile and vulnerable, and they are prone to leakage if it is punctured, although they can remain viable despite the loss of a considerable amount of their energy mass. Coronite characters have 2 Global Body Hits and a 300 second Death Count. If they acquire additional LHV, these are not converted to a greater number of Global Hits, so +1 LH is equivalent to +1 Global Hit (unlike other Global Hit species such as [[:free union vassal species#Yelk]]). Patching their external membrane requires specialist knowledge - characters cannot use the [[:professional skills#Physician]] or [[:professional skills#First Aid]] skills on Coronites unless they also possess at least 1 rank of [[:professional skills#Etheric Science]] (or are themselves Coronites). However, characters with the [[:professional skills#Engineer]] skill can reset, pause or stop a Death Count on Coronite characters as if they had the First Aid and Physician skills at an equal rank to their Engineer skill (they cannot facilitate healing or perform Surgery on them). | + | The external layer of a Coronite that contains their gaseous forms is quite fragile and vulnerable, and they are prone to leakage if it is punctured, although they can remain viable despite the loss of a considerable amount of their energy mass. Coronite characters have 2 Global Body Hits and a 300 second Death Count. If they acquire additional LHV, these are not converted to a greater number of Global Hits, so +1 LH is equivalent to +1 Global Hit (unlike other Global Hit species such as [[:species#Yelk]]). Patching their external membrane requires specialist knowledge - characters cannot use the [[:professional skills#Physician]] or [[:professional skills#First Aid]] skills on Coronites unless they also possess at least 1 rank of [[:professional skills#Etheric Science]] (or are themselves Coronites). However, characters with the [[:professional skills#Engineer]] skill can reset, pause or stop a Death Count on Coronite characters as if they had the First Aid and Physician skills at an equal rank to their Engineer skill (they cannot facilitate healing or perform Surgery on them). Coronite characters with the Engineer skill can reset or pause their own Death Count (as First Aid), but cannot end their Death Count (as Physician). |
| The gaseous physiology of the Coronites makes it very difficult to render them unconscious, but quite prone to leakage. When Coronite characters lose all their Global Body Hits, they do not become Unconscious or Badly Injured - they immediately become Walking Wounded instead. However, when Coronite characters are reduced to 0 Global Body Hits they immediately begin their Death Count. | The gaseous physiology of the Coronites makes it very difficult to render them unconscious, but quite prone to leakage. When Coronite characters lose all their Global Body Hits, they do not become Unconscious or Badly Injured - they immediately become Walking Wounded instead. However, when Coronite characters are reduced to 0 Global Body Hits they immediately begin their Death Count. | ||
| Coronites naturally generate energy within their swirling ionic bodies, and can use this energy to power devices that they are using. When Coronite characters use any items that consume Charges to power their abilities, those abilities cost 1 Charge less to use (so abilities that only cost 1 Charge are free). Alternatively, they may grant this ability to another character by holding or remaining in close contact with and charging them with ionic energy (a process which most recipients consider uncomfortable, as they are charged with static electricity). A Coronite character cannot perform any other actions while maintaining this ability. | Coronites naturally generate energy within their swirling ionic bodies, and can use this energy to power devices that they are using. When Coronite characters use any items that consume Charges to power their abilities, those abilities cost 1 Charge less to use (so abilities that only cost 1 Charge are free). Alternatively, they may grant this ability to another character by holding or remaining in close contact with and charging them with ionic energy (a process which most recipients consider uncomfortable, as they are charged with static electricity). A Coronite character cannot perform any other actions while maintaining this ability. | ||
| - | As energy beings, Coronite physiology is completely different from most sophont species, which makes them immune to most illnesses but also renders them unaffected by most biological substances as well. Coronite characters are immune to all **Disease** [[:Conditions]] that do not specifically affect Energy species. They also take modified effects from most **Radiation** Conditions - radiation may empower a Coronite, or cause short-term roleplay effects at the discretion of the Referee. Coronites are also immune to vacuum and can exist unharmed in space. They are also immune to all [[:Medicaments]] unless they have been doped with the [[:Yurian Lattice Plasma]] [[:Exotic Particles]] – this plasma vaporises active components of most Medicaments and incorporates them within the plasma lattice, allowing them to affect Coronite internal processes in similar ways to how they would affect biological characters. A Medicament with Yurian Lattice Plasma applied to it will have its normal effects on a Coronite character. The only exception to this is if a Condition or similar has a cure that requires the administering of Medicaments doped with another specific Exotic Substance, in this case (because a Medicament can only be doped with a single Exotic Substance), the normal cure for the Condition applies. | + | As energy beings, Coronite physiology is completely different from most sophont species, which makes them immune to most illnesses but also renders them unaffected by most biological substances as well. Coronite characters are immune to all **Disease** and **Toxic** [[:Conditions]] that do not specifically affect Gaseous or Energy species or are universally harmful. They also take modified effects from most **Radiation** Conditions - radiation may empower a Coronite, or cause short-term roleplay effects at the discretion of the Referee. Coronites are also immune to vacuum and can exist unharmed in space. They are also immune to all [[:Medicaments]] unless they have been doped with the [[:Yurian Lattice Plasma]] [[:Exotic Particles]] – this plasma vaporises active components of most Medicaments and incorporates them within the plasma lattice, allowing them to affect Coronite internal processes in similar ways to how they would affect biological characters. A Medicament with Yurian Lattice Plasma applied to it will have its normal effects on a Coronite character. The only exception to this is if a Condition or similar has a cure that requires the administering of Medicaments doped with another specific Exotic Substance, in this case (because a Medicament can only be doped with a single Exotic Substance), the normal cure for the Condition applies. |
| - | {{tag>rules species ascendancy}} | + | {{tag>species ascendancy}} |