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| ===== Species Basics ===== | ===== Species Basics ===== | ||
| - | * **All Species are linked with a single Faction**. All species must be linked with one of the existing four [[Factions]] - which is the faction that the species is most associated with. This is likely the Faction that first encountered them or the one that controls the area where they evolved. Characters that are members of a species start the game as part of that Faction, although this may change during play. | + | * **Most Species are linked with a single Faction**. Species are generally linked with one of the existing four [[Factions]] - which is the faction that the species is most associated with. This is likely the Faction that first encountered them or the one that controls the area where they evolved. Characters that are members of a species start the game as part of that Faction, although this may change during play. Some species are not linked with any specific Faction, or with more than one - this will usually be due to some quirk of their background and society. |
| * **Each Species is distinctive**. A new species must be highly distinguishable from the Core Species – [[species:Terran|Terrans]], [[species:Tulaki]] and [[species:Elysian|Elysians]] as a minimum requirement. They must also be distinguishable from other existing playable species if at all possible. Therefore all new species must include at least some Species Trappings that unambiguously distinguishes themselves from other species. So, very human-seeming aliens like the Betazoids in Star Trek (whose only distinguishing feature is their lack of an ocular iris) will be refused. Same goes for reptilians who might be confused for Tulaki (unless you incorporate significant other elements like feathers or similar), or pointy-eared humanoids who resemble Elysians. Creating a new species is a good excuse for you to use cool and elaborate costume, which we would encourage. | * **Each Species is distinctive**. A new species must be highly distinguishable from the Core Species – [[species:Terran|Terrans]], [[species:Tulaki]] and [[species:Elysian|Elysians]] as a minimum requirement. They must also be distinguishable from other existing playable species if at all possible. Therefore all new species must include at least some Species Trappings that unambiguously distinguishes themselves from other species. So, very human-seeming aliens like the Betazoids in Star Trek (whose only distinguishing feature is their lack of an ocular iris) will be refused. Same goes for reptilians who might be confused for Tulaki (unless you incorporate significant other elements like feathers or similar), or pointy-eared humanoids who resemble Elysians. Creating a new species is a good excuse for you to use cool and elaborate costume, which we would encourage. | ||
| * **Alien Species should have unique abilities that reflect their physiology, history, etc**. Each new species should have distinct elements that allow it to stand out from others. Once a new species is created, it becomes part of the in-character setting of Orion Sphere LRP, and other players will be able to create characters of that species. In a universe full of variety, each species needs to have strong hooks and incentives to play them for people other than yourself. This might be an interesting set of Trappings, some cool background characterisation, or anything else, but in most cases the strongest incentives are mechanical - abilities that members of that species can do that others cannot. There is massive scope for interesting abilities that reflect and reinforce what makes it interesting to roleplay being a member of an alien species - we want playing an alien in OSLRP to feel alien, rather than a human with a bumpy forehead. | * **Alien Species should have unique abilities that reflect their physiology, history, etc**. Each new species should have distinct elements that allow it to stand out from others. Once a new species is created, it becomes part of the in-character setting of Orion Sphere LRP, and other players will be able to create characters of that species. In a universe full of variety, each species needs to have strong hooks and incentives to play them for people other than yourself. This might be an interesting set of Trappings, some cool background characterisation, or anything else, but in most cases the strongest incentives are mechanical - abilities that members of that species can do that others cannot. There is massive scope for interesting abilities that reflect and reinforce what makes it interesting to roleplay being a member of an alien species - we want playing an alien in OSLRP to feel alien, rather than a human with a bumpy forehead. | ||