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species_guidelines [2023/11/14 22:33]
conan hybrid species restricted
species_guidelines [2025/05/14 02:48] (current)
conan
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 While there is a lot of freedom to create new species, there are a few themes and topics that players should avoid, as they will make it extremely difficult for their species concept to be approved. These topics include the following; While there is a lot of freedom to create new species, there are a few themes and topics that players should avoid, as they will make it extremely difficult for their species concept to be approved. These topics include the following;
  
-  * **Themes that violate ​the [[safety_conduct#​Conduct]] ​rules** - We __will not__ accept any new species that involves breaking any of the game rules regarding conduct and unacceptable topics. See the [[safety_conduct#​Conduct]] rules for more details.+  * **Themes that violate ​our [[Code of Conduct]]** - We __will not__ accept any new species that involves breaking any of the game rules regarding conduct and unacceptable topics. See the [[Code of Conduct|Conduct]] rules for more details.
   * **Cybernetics** - In the Orion Sphere LRP setting, cybernetics and technology directly integrated with living bodies is rare. The [[Corporeal Perfection Syndicate]] is the only source of truly effective cybernetics. While other factions and groups have developed cybernetics to a greater or lesser extent, these tend to be poor quality and plagued with issues - requiring frequent maintenance,​ special substances to work, or having a poor neural interface with the host. Although characters may roleplay having these lesser cybernetics as part of their character concept, they are minor aspects of individual characters - the future equivalent of "old war wounds"​ or similar. True, useful cybernetics must be purchased and installed in-game by the Corporeal Perfection Syndicate'​s agents, and come with dedicated rules. As such, new species that involve heavy cybernetic themes are unlikely to be accepted.   * **Cybernetics** - In the Orion Sphere LRP setting, cybernetics and technology directly integrated with living bodies is rare. The [[Corporeal Perfection Syndicate]] is the only source of truly effective cybernetics. While other factions and groups have developed cybernetics to a greater or lesser extent, these tend to be poor quality and plagued with issues - requiring frequent maintenance,​ special substances to work, or having a poor neural interface with the host. Although characters may roleplay having these lesser cybernetics as part of their character concept, they are minor aspects of individual characters - the future equivalent of "old war wounds"​ or similar. True, useful cybernetics must be purchased and installed in-game by the Corporeal Perfection Syndicate'​s agents, and come with dedicated rules. As such, new species that involve heavy cybernetic themes are unlikely to be accepted.
   * **Ancient Species or Precursors** - In the Orion Sphere LRP setting, there are numerous examples of ancient civilisations that spanned large areas of the galaxy, **but none of their people survive to the present**. Every current space-faring species developed their civilisation at roughly the same time, give or take a few thousand years. Absolutely no civilisation that developed faster-than-light travel is older than 10,000 years, and the ones that took to the stars prior to humans never did so to the extent of building a large star empire equivalent to any of the [[Factions]]. Discovering more about the cultures of the Precursors, and what actually happened to them all, is one of the major mysteries of the setting. As such, while species can exist among the ruins of poorly understood Precursor technology (such as the [[species:​Etherna]]),​ they cannot retain any knowledge of the Precursors handed down to the current time in any kind of useful form.   * **Ancient Species or Precursors** - In the Orion Sphere LRP setting, there are numerous examples of ancient civilisations that spanned large areas of the galaxy, **but none of their people survive to the present**. Every current space-faring species developed their civilisation at roughly the same time, give or take a few thousand years. Absolutely no civilisation that developed faster-than-light travel is older than 10,000 years, and the ones that took to the stars prior to humans never did so to the extent of building a large star empire equivalent to any of the [[Factions]]. Discovering more about the cultures of the Precursors, and what actually happened to them all, is one of the major mysteries of the setting. As such, while species can exist among the ruins of poorly understood Precursor technology (such as the [[species:​Etherna]]),​ they cannot retain any knowledge of the Precursors handed down to the current time in any kind of useful form.
species_guidelines.1700001228.txt.gz · Last modified: 2023/11/14 22:33 by conan